Blobalobbs – Nuldoid house pets resembling throw pillows,
sometimes found in the wild, and hunted by Oidenoids. Blobalobbs are furry
creatures with no appendages of any sort. They are generally quite unpleasant
and, though they cannot actually do any harm, they can growl when they’re
annoyed. Nuldoids enjoy the creatures’ unpleasant personalities, and—with the
use of a small round diaper—they are practically maintenance free.
Dorggob Bokk– Hero of the Stinky War
of Rotten Smells (723-728 C.C.).
Bokk famously argued with the commander of a firing squad that he could not
be shot because his “last meal” was “much not cooked.” In fact, Bokk lived
another eleven days, eating mediocre meals until, finally, he was served a
perfectly prepared flank steak froote, medium-rare, smothered in a
cilantro-almond pesto, that he
thoroughly enjoyed and eagerly gobbled up before he was executed. Hence the
Nuldoid expression, “Food dat’s fit for Bokk.”
Crustoids – Although, technically, this term refers to any creature
that lives on the Crust of Hoidenall, it is generally used in Nuldoid to refer
to humans.
The Croibish Stigg Oiden Invasion – After nearly 250 years
of relegation to the wilderness of Neither Norr, the Oidenoids retook
Nuldoid. Though it is not referred to in this text, it was the subject
of a book by Russ Woody, published in 2015.
Delnoids – Nuldoid’s third sex. The Delnoid lifestyle is
highly coveted by Nuldoids, since it’s leisurely and devoid of relationships
with an opposite sex. Delnoids spend most of their time pursuing hobbies (a
favorite is Goffle-off). Their powers are greater than regular Nuldoids because
they are not subject to the distractions associated with sexual relationships,
allowing them greater focus.
Disinformation
– Out of a deep concern that humans
might one day wise up and move “inland,” Nuldoids began—in the early 19th
century—to disseminate as much misinformation as possible about the earth’s
core. The following excerpt, for example, is supposedly from the “Nevada
Seismological Laboratory,” and is quoted freely in school textbooks:
The core is
composed mostly of iron (Fe) and is so hot that the outer core is molten,
with about 10% sulphur (S). The inner core is under such extreme pressure
that it remains solid. Most of the earth's mass is in the mantle, which is
composed of iron (Fe), magnesium (Mg), aluminum (Al), silicon (Si), and oxygen
(O) silicate compounds.
As anyone who’s
been to Nuldoid knows, this is all gibberish. Doidell voids – Large circular tunnels formed thousands of years
ago by confused and less-than-intelligent Fishing Worms within the Pockets of
Roundlet, where wind has been trapped indefinitely. As a result, anything or
anyone caught in one is usually doomed to circle forever.
Draggirds – Small creatures with bodies like lizards and wings
like bats. They are considered a nuisance and a safety hazard because, when
startled or frightened, fire bursts from their backside. The Draggird, by the
way, is the origin of medieval dragon legends here on the Crust. An expedition
of Nuldoids (sent to retrieve a Crystal from the countryside of England in our
11th century) accidentally left behind a pet Draggird just outside of Ipswich,
Suffolk. When a group of surveyors came across the little creature, the
Draggird was quite frightened, of course, and let out a number of small bursts
of fire. The surveyors easily killed the helpless creature and ate it. Then, as
they passed through one village to the next, the story of their encounter
became more and more exaggerated. By the time they reached their home in Great
Baddow, the Draggird had grown to nearly thirty feet, was fierce in nature, and
breathed huge, billowing bursts of fire from its mouth. Stories of these
“dreaded” creatures grew throughout Europe until the little Draggirds became
the terrifying dragons we know of today.
Droiden Frobble Dynasty – The Droiden Frobbles preceded the Nuldoids, and
date back several thousand years. Though their exact origin is unclear, most
Nuldoid scholars agree, its founder was a woman named Lois.
Fishing Worms – Large worms that live and
tunnel in the walls and structures of Neither Norr. They are so named for their
uncanny ability to place themselves at the opening of a tunnel and align their
massive lips to the contours of the tunnel’s opening, so that the casual
observer (usually a Nuldoid) sees only the entrance to a tunnel and steps in
unawares. The Fishing Worm’s mouth then slams shut and the little Nuldoid is
crushed and swallowed. Future filmmaker George Lucas nearly became a victim of
a Fishing Worm in the summer of 1967 when he was traveling through Neither
Norr. The experience became the basis for the horrific creatures in Star
Wars: The Empire Strikes Back.
Froote (pronounced fruit) – All food in Nuldoid and the
Region of Neither Norr comes from froote. Froote also provides a great many
other things like motor oil, detergent, hand lotion, medicine, plastic and (as
Mishkin Hobble and Lily learned) certain things that cannot be easily
explained. The more tasty and exotic froote grows near the underside of the
Crust.
Globb Trobbers – Large wooly animals that roam The Plains of Low
Weather. When these creatures have to travel great distances, they gather in
small groups to form large “wheels,” enabling them to roll from place to place.
Unfortunately, this method of travel precludes them from seeing exactly where
they’re going, and so they often run into things, and occasionally off cliffs.
Gloibs – Extinct breed of Draggird. They died out
perhaps a hundred years before this story began, when the older males became
competitive with each other and forced their offspring out of their respective
nests before the little ones were capable of flying. Even though the older
males hadn’t realized the consequences of their actions, the females did and
would no longer have anything to do with the males, which, as well, helped doom
the breed.
Goffle-off – Leisurely sport similar to “golf.” It is enjoyed by
Delnoids and regular Nuldoids alike (though Delnoids have more leisure time).
Goffle-off differs from golf only in that there is not a hole in the green.
Instead a convicted public official is confined to the green by a secured
tether. Nuldoids score by beaning the official in the least amount of shots.
Good Riddance Day – The kicking out of Oidenoids from Nuldoid in 813
of the Cylindrical Calendar (C.C.), referred to by Oidenoids as The Unjust
Purge of Nuldoid. For nearly fifty years beforehand, the Oidenoids of Nuldoid
insisted that theirs was the only and true interpretation of Lloyd’s
word (see War of Decaying Values). It was a source of irritation and
argumentation for most Nuldoids, so the movement went pretty much unnoticed
until 812 C.C. The Oidenoids then refused to argue the point any further,
opting to push for legislation enforcing their interpretation of The Book of
Nuldoid. Nuldoids then decided to banish all Oidenoids to The Region of
Neither Norr.
Gorkken Stobbles – Extinct animals with long
snouts and bulbous bodies, depicted on the coins of the Droiden Frobble
Dynasty. They were frequently used by the ancestors of Nuldoidians to siphon
liquids and clean up spilled substances. Unfortunately, a young Droiden Frobble
named Budd discovered that stomping on a Gorkken Stobble created a prolonged
and humorous farting sound that many of his friends found humorous. After the
practice became a common, the creatures died out.
Grumplett – Nuldoid unit of currency, the fronts of which
depict thinkers and philosophers who have caused a great many arguments in
Nuldoid. The face of the one-grumplett bill shows a Nuldoid street sweeper,
Lute Hoggle, who reportedly engaged in over 87,000 individual arguments before
his sixth death in 924 C.C. The front of the three-and-a-half grumplett bill
displays Her Lowness, Eunice Tukk, who invented a faulty blender that caused
most of the domestic squabbles of the early 960s. The backs of all Nuldoid
currency depict the end of Lloyd’s 13th life when he was crushed to death
between two cogwheels in the Cathedral of the Wheel. Harvesters – The frontiersmen of Nuldoid, a motley group of
Nuldoids who care not so much for city life or cleanliness. Harvesters roam the
outer regions of Neither Norr collecting exotic froote to bring back to Nuldoid
in their shopping carts. They usually have spotlights mounted on their
shoulders, and wear long dark coats with many pockets. And, while it is true
they do not like Oidenoids, they do not actually enjoy killing them and collect
their skins.
“Hib nobb del noid” – The essence of Nuldoid. The term is used when Nuldoids
are performing acts of magic, but its significance runs much deeper. It refers
to the Nuldoidian belief that everything exists in a circle. Therefore
happiness is next to unhappiness, evil is next to good, fat to thin, wrong to
right, etc. The literal translation is: “Within dat circular circle, circles
all dat is ta be moved in dat circle.” An often-overlooked aspect of the
concept is movement, which Nuldoids believe is essential within any circle.
This movement, they believe, is brought about by conflict and dissent.
Hoboggs – Nuldoid’s homeless. Many of them reside in the
corridors of the Emperor’s Palace. While most Nuldoids find Hoboggs greatly
annoying, the same can be said for how Hoboggs feel about most Nuldoids. After
all, Hoboggs consider public property to be their personal property because, to
their way of thinking, no one is more the public than they.
Hoidenall – Nuldoid word for Earth.
King Hal – One of the last of the Droiden
Frobble rulers, before the establishment of Nuldoid. Droiden Frobble coins of
the era depicted his beheading—“Kingg Hal’s Beann Choppin’.” While little is
known about Hal himself, it is known that he believed the “peeeple serves at
dat pleeesure a Kingg Hal,” which, most historians assume, is what prompted the
“peeeple” to take pleasure in the beheading of Hal.
Klumpanoids – Groups of sleeping Nuldoids. All Nuldoids enjoy
napping, and do so usually in groups of three, four or five. Male, female and
Delnoids intermingle, curl and wrap around each other until the group looks
something like a “clump” of Nuldoids.
Lloyd – Founder of Nuldoid. Though he has not been seen—or
perhaps has not identified himself—in a thousand years, his influence on
Nuldoid is indisputable. Having written The Book of Nuldoid shortly before
his 13th death (when he was crushed between two pinion wheels),he has
become somewhat iconic, if not sacrosanct, to a great many Nuldoids. The
Oidenoids of Neither Norr, however, seem to have gone too far with their belief
in the literal word of Lloyd—they having mangled its meaning in their
interpretation. Lloyd, unfortunately, became something of a victim of his own
teaching however, as his writings strongly discouraged respect and
worship—while greatly emphasizing disrespect and iconoclasm. And, since many
Nuldoids respected Lloyd, even worshiped him, they began to show him great
disrespect and even ridicule. Which may explain why he didn’t return for a 14th
life.
Music – Music in Nuldoid is quite unpleasant to humans.
Nuldoids, however, are fond of disharmony in any form. And, since the
discordant and irritating sounds so closely reflect their social and spiritual
beliefs, they quite enjoy a cacophony of strident and off-key tunes. The
Oidenoids, on the other hand, insist on harmony in all aspects of life, and
their music, as a result, is actually quite pleasant.
Noids – Casual, often derogatory, term for Nuldoids.
Nuldoid Powers – By most
standards, Nuldoid powers are not terribly impressive or significant. That they
can hover a few inches above the ground for a limited time—until someone breaks
their concentration—is not an especially practical power. Their ability to
cause minor aches and pains—such as headaches or temporary pain in someone’s
pancreas—is somewhat useful, but has its obvious limitations.
Oidenoids – “Wandering Conformists” as Nuldoids jokingly refer
to them. Since they were kicked out of Nuldoid on Good Riddance Day, 813 C.C.
(referred to by Oidenoids as “The Unjust Purge of Nuldoid”), Oidenoids
have roamed the Region of Neither Norr in small bands, hoping to one day return
to Nuldoid.
Region
of Neither Norr – The region extends
a couple of thousand miles from the underside of the Crust to the shell that
contains Nuldoid. It is a vast, untamed wilderness that Nuldoids must journey
through to retrieve, or plant, Crystals on the Crust. Because a great many
frootes exist in Neither Norr, it is constantly traversed by Harvesters, who
often travel to the far reaches (the underside of the Crust), where the froote
is more exotic and richer. Usually, the only others in Neither Norr are the
outcast Oidenoids and the Sloidelobbs who have been assigned to work there.
Within the region there are a great many sights, only a few of which were
included in this story.
Roundabout – Nuldoid reincarnation. Though vaguely referred to
in The Book of Nuldoid, Lloyd and the Council of Elders (supposedly)
review the lives of Nuldoids who have died, in order to decide which form of
Roundabout—full or restricted—is to be granted. Most Nuldoids are granted full
Roundabout and continue on to their next life with their memory fully intact.
Those who have committed heinous crimes, however, are reincarnated without
their memory and must begin life again as a baby without any skills whatsoever
(see Stupid Babies). Jurisdiction matters—like those referred to in this
book—would not be tested again until the first manned flight to Mars in 2047,
when astronaut Jon Rootness went outside of the module to repair a satellite
receiver, and the crew, forgetting he was out there, took off without him
Sloidelobbs (sometimes called Slobbles) – Hibernating Nuldoids,
grossly overweight (often weighing between 250-350 pounds, they usually
become unable to walk by adulthood), Sloidelobbs operate much of the
machinery in Nuldoid and the Region of Neither Norr. Especially the machinery
that requires mundane repetition and much downtime. They are notoriously
sloppy, unkempt and extraordinarily disagreeable whenever they’re asked to
actually do the jobs they have agreed to do. As well, they are highly sensitive
to stress.
The
Source – Surrounded by Downtown
Nuldoid, the Source is located at the very center of the open air above the
city, providing it with light and warmth. It is magnetically connected to the
Wheel, so it rises and descends once a day, similar to our sun. And though it
cannot be seen by looking directly at it, it is quite substantive.
Stupid
Babies – Nuldoid babies born with restricted
Roundabout—that is reincarnation without memory. The Nuldoid that comes
back to life with restricted Roundabout does so as a “blithering idiot” or a
“moronoid.” That is, as newborns, they must learn to walk and talk and control
their bowels and bladders all over again, hence they are often called
“leakers.” Nuldoid parents are always disappointed when they learn their baby
is a stupid one. As a result, however, Nuldoids have great sympathy for
Crustoids, who only have stupid babies.
Theevins – Baseball-shaped creatures with wings of unequal
size and one foot. These creatures fly at night around various Nuldoid
neighborhoods, stealing ashtrays, light bulbs, wallets, anything that they can
loosen, lift or unscrew. Then—because they fly only in circles—they return to
their owners’ homes and hide or bury the items in the backyard. Nuldoids
consider them excellent pets because the owner can look forward to finding a
great many “treasures” in his backyard, and because the creatures are so
“annoysome” to neighbors.
Time of Workin’ – Little is known about this era—preceding the
Droiden Frobble Dynasty—except that a great many things were built, and that
these ancient workers had not yet discovered beer (believed to be related
factors).
Toids – Short for “Crustoids.” This is a derogatory term,
used freely by Nuldoids because derogatory terms are quite acceptable.
Oidenoids, however, use the term only when Crustoids are out of earshot.
Tunnel-holes – extending several thousand miles through the Region of
Neither Norr into the Crust. They are great chambers of gravity-induced winds.
Unjust Purge of Nuldoid – (See Good Riddance Day)
Wad – Nuldoid system, or unit, of measuring weight.
War of Decaying Values – Touted amongst Oidenoids as their battle to reform
and save Nuldoid, the War of Decaying Values was a fifty-year period leading up
to Good Riddance Day in 813 C.C., when the Oidenoids were kicked out of
Nuldoid. The War of Decaying Values was the Oidenoids’ push to convince other
Nuldoids that there was only one way to interpret the writing of Lloyd: their
way. They, however, ran into trouble when they decided to no longer argue the
point, and insisted on legislating their beliefs.
The Weary Forest – This area in Neither Norr was quite dense and
dangerous. Apparently, a couple of times a day, the trees grew tired of
standing and would simply fall over.
Wett Wobbs – Small beetle-like creatures that stand on their
hind feet and congregate in dry creek beds where they imitate water.